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Cool effects but the wall jumping is very nonintuitive and feels bad.

Looks great, plays nice just a few tips. When jumping in a game like this opt for a cinemachine camera or code in a deadzone so that when you jump the camera doesn't follow unless you go above a certain height.

The reason being is if you are shooting an enemy on the floor and you jump you aim is removed from the enemy which makes combat less fun.

Great job otherwise :)

Thanks for the tip :) Glad you enjoyed it.